New, extensive study refutes claim that video games lead to violence
By Bob Garcia
Parents can feel better about their children playing video games after a study about violence in games
There have already been a number of studies that have disproven the belief that violent video games lead to violent behavior, but it doesn’t hurt to have another one. The latest was conducted over a ten-year period and just published in the Journal of Cyberpsychology, Behavior, and Social Networking, effectively bringing to a close the debate over violent tendencies and their relationship with video games.
The research was conducted by Sarah M. Coyne and Laura Stockdale, who studied the effects of violent video games on groups of teens “to examine trajectories, predictors, and outcomes of violent video game play over a 10-year period.” Over the course of the study, three groups emerged – “high initial violence (4 percent), moderate (23 percent), and low increasers (73 percent),” according to the study.
When the study concluded, the researchers determined that there had been no significant changes in social behavior. They pointed out that the moderate group showed “the highest levels of aggressive behavior at the final wave,” but added that this doesn’t mean they would become violent. This is similar to another study, conducted earlier this year, that showed that there was no evidence connecting violent video games to violent behaviors.
That other study, conducted with participation from the American Psychological Association (APA), also debunked the link between violent video games and violent behavior, and APA President Sandra Shullman said at the time, “Attributing violence to video gaming is not scientifically sound and draws attention away from other factors, such as a history of violence, which we know from the research is a major predictor of future violence.”