Epic Games hasn’t put Fortnite on Stadia yet because the platform isn’t popular enough
Epic Games’ CEO explains why the popular video game hasn’t been added to Google’s streaming platform
Video game streaming platform Google Stadia has been on the market for several months and it has proven to work and work well. However, it still struggles with the number of video game options that are available to its users and, for months, gamers have been asking Google to add more games, none more so than Fortnite. Based on a recent explanation coming from Epic Games founder Tim Sweeney – the developer of Fortnite – the fact that Fortnite is not there “yet” is partly because of the platform’s lack of acceptance.
Yesterday, someone asked Sweeney in a tweet, “Why isn’t Fortnite on Google Stadia?” He explained, “There’s not a deep reason. We fully support Stadia in Unreal Engine however the effort required to release Fortnite updates weekly in sync across 7+ [platforms], is extreme and that makes it hard to add platforms that don’t yet have [mass-market] user bases.”
This basically means that for games like Fortnite – though they are already cross-platform and quite popular – the effort of taking the game to a new platform, including all the necessary patches, is not worth it unless the new platform signifies a good market to operate in. In other words, Stadia will pick up more benefits from offering Fortnite than what Epic will gain from adding Fortnite to Stadia.
Last year marked a new era for video game playing even if it is not perceivable yet. Streaming platforms like Google Stadia, Nvidia GeForce Now and Microsoft xCloud are working on bringing AAA video games to their offerings, so the customer can access and play them from multiple devices like smartphones. The idea is that the games use the processing power of the platform to run and not relying on the device’s capacity to run the game, which is revolutionary.