WHO suggests video games as a way to pass the time during self-isolation
Even the World Health Organization understands the mental and physical benefits of playing video games
Video games are certainly a way to spend some fun time at home, either playing alone or with friends. Luckily, the most recent gaming platforms and consoles offer a type of social media interaction that allows players to communicate and share experiences through this channel besides playing together. The World Health Organization (WHO) sees the potential in how video games, along with the Internet, are capable of promoting social distancing yet, at the same time, engaging people in risk-free social interaction.
Last weekend, a WHO’s ambassador tweeted the hashtag #playaparttogether, which encourages people to stay home in an effort to stop the steep incline of the coronavirus spread curve. Tony Long from Memphis considers himself a video game enthusiast, and, ever since the global pandemic was declared, he has been working from home. He admitted being surprised by WHO supporting people playing video games, though he also understands how they work as a social platform. He actually has been using it to catch up with friends who he can’t see for now. “While you may not be close to your friends in proximity, you can still play video games, catch up, hang out and chat,” Long said.
The owner of Disc Connection, Chris Queen, confirmed that he has seen an increasing demand in video games and adds that he is currently offering only curbside pickup. “It’s really increased. It’s almost like the holiday season right now,” Queen said. And everything related to video games has increased, such as online gaming sales and gaming console repairs. According to Long, the key to staying away from video game addiction is moderation. “After a little bit, the cabin fever is going to take hold and people are going to want to get outside,” Long said.