Microsoft says video game streaming still years away
It’s going to take some time to work out bugs before streaming takes a firm hold
Everyone wants to get into video game streaming – Apple’s introducing a platform, Google is working on its own, even Amazon wants a piece of the action. Microsoft has been involved to a certain degree with its Xbox Live platform, but Xcloud is intended to take things a step further. While a lot of money is being dumped into the industry, there won’t be a complete transition to streaming for quite some time, according to the head of Microsoft’s Xbox division, Phil Spencer. There are still several issues that need to be addressed.
One of the most common problems with streamed video game platforms is computer lag, caused either by bogged down computers, poor Internet connections or overworked servers somewhere along the path. Spencer recognizes that streaming is “one of the directions the industry is headed,” but adds that these issues have to be resolved first.
Spencer explains, “I think [streaming] is years away from being a mainstream way people play. And I mean years, like years and years.” Comparing the trend to Netflix’s now two-decade-old transition to streaming movies, Spencer said, “I think game streaming will get there faster than 20 years, but it’s not going to be two years. This is a technological change. While it seems like it happens overnight, it doesn’t.”
Someone has already developed an apparent solution to the issue of lag, but it is still being tested. The Korea Advanced Institute of Science believes that its technology will eventually make it to mainstream platforms, but more testing is needed first. In the meantime, video game streaming platforms will continue pushing forward, but won’t replace current play solutions for several more years.