Modern Warfare developer weighs on game changes
The new Call of Duty game has been called “too different” by fans
When the latest version of Call of Duty (COD), Modern Warfare, was first presented to the world, some of the most popular streamers of the video game showing off the new version. Fans gathered around the world in front of their screens to watch CouRage, Syndicate, TeePee and others play, but walked away a little overwhelmed. They immediately began chatting online about what they saw and the general consensus was that the multiplayer experience was “too different” from past versions. The game’s developer, Infinity Ward, heard the rumblings and has now offered its take on the updates.
Modern Warfare’s gunfight mode was determined to be a complete break from the standard COD action and didn’t include features, such as health regeneration, mini-map, etc., that players had grown accustomed to. It also brought in a new execution feature and a Ghosts-styled leaning feature that hadn’t been seen before.
To set gamers’ minds at ease, Joe Cecot of Infinity Ward answered their concerns. Modern Warfare is still a work in progress and the final version isn’t ready for distribution. He said that the gunfight mode is “just a taste” and that there will “definitely” be more gameplay features that fans want to see.
The studio art director at Infinity Ward, Joel Emslie, chimed in, as well, reassuring the gaming community that what had been seen in the gunfight mode was only a small portion of what’s going to be available. He said on Twitter, “I’ll say it again. Today’s ‘Gunfight’ mode reveal is a very small part of a MW’s much larger core MP. [It’s] all there and you’re going to see it on August 1st.”
That post was from yesterday, which means that Infinity Ward still has a lot of work to do before releasing the game if they expect to keep the franchise alive.