IBM is bringing AI to eSports
The tech giant is innovating eSports competitions
IBM already has its hands in a lot of sporting activities and is anxious to expand into eSports. It believes that it can help provide major benefits to eSports casting and, this past week at the Game Developers Conference (GDC) 2019, is showing off what it envisions for the future of eSports casting, the artificial intelligence (AI) system Watson.
Watson will reportedly offer improved player performance and allow for enhanced fan experience in eSports, traits that IBM has dubbed “sticky” experiences. The company said at the GDC, “IBM developers and open source experts are also developing ways to help gaming event promoters lure fans using enhanced video, and feeding important information to live commentators and the IBM Cloud is increasing global scale for developers and publishers. eSports is approaching a billion-dollar industry. It’s growing fast and claims some of the most passionate fans of any competitive activity – some events have attracted more than 100 million viewers. With growth that is impossible to ignore, traditional sports leagues are starting to make big investments in the space.”
Watson can scan hundreds of hours of game footage to build a dynamic highlight reel in real time. Shoutcasters are provided the AI-curated data, allowing them to “keep on-air conversation lively and relevant.”
Watson has already been used in other sports, including the US Open and the Masters. It has also been used directly in video games, incorporated in Star Trek: Bridge Crew for the PlayStation4 so players can control their ships using voice commands.